Mesh2Motion Studio

auto-map 3D rig bone names to animation slots

Mesh2Motion Studio!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! — auto-map 3D rig bone names to animation slots

How to use Mesh2Motion Studio

  1. Paste your model's bone names, one per line, or load a Mixamo, Rigify or Unreal sample rig.
  2. Press Auto-map bones to resolve each name to a canonical animation slot, side and category.
  3. Review unmapped or rejected bones (twist, IK and control bones are never bound).
  4. Copy the mapping as JSON for your retargeting or export pipeline.

Features

  • Tokenizer that handles camelCase, namespaces, prefixes and glued compound names
  • Ordered synonym-vocabulary rules mapping any rig to canonical humanoid slots
  • Left/right/center side detection with leaf and segment-index extraction
  • Automatic rejection of twist, IK/FK, pole, control and facial bones
  • Sample rigs included: Mixamo, Blender Rigify and Unreal mannequin naming

Frequently asked questions

Is it free?

Yes, unlimited.

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