Mesh2Motion Studio
auto-map 3D rig bone names to animation slots
Mesh2Motion Studio!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! — auto-map 3D rig bone names to animation slots
How to use Mesh2Motion Studio
- Paste your model's bone names, one per line, or load a Mixamo, Rigify or Unreal sample rig.
- Press Auto-map bones to resolve each name to a canonical animation slot, side and category.
- Review unmapped or rejected bones (twist, IK and control bones are never bound).
- Copy the mapping as JSON for your retargeting or export pipeline.
Features
- Tokenizer that handles camelCase, namespaces, prefixes and glued compound names
- Ordered synonym-vocabulary rules mapping any rig to canonical humanoid slots
- Left/right/center side detection with leaf and segment-index extraction
- Automatic rejection of twist, IK/FK, pole, control and facial bones
- Sample rigs included: Mixamo, Blender Rigify and Unreal mannequin naming
Frequently asked questions
Is it free?
Yes, unlimited.
Login to use this free online tool. Create a free account to get started.